We open to find our now expanded, post-apocalyptic commune firmly ensconced in One of Georgia’s former maximum security prisons. Part farm, part military compound, the facility has been modified to accommodate its new inhabitants, and crudely fortified to keep the ever growing horde of walkers out.
The group has now formed a governing body which they call the “Council”, and it presumably votes on such mundane daily tasks as who gets to stand at the fence and stab walkers in the brain, or who gets to go on “runs”, which are a sort of Urban foraging If you will. Rick seems to have come back from whatever dark, crazy place he was in for a good part of the last season. The shows’ gloomy setting is still there, and, other than some light interactions between the original group members, it remains a serious drama.
I’m not sure if I was a big fan of last season’s whole Governor storyline (although the villain was played excellently by David Morrissey). But if it did anything, it brought Rick back. And this show needs Rick Grimes.
I was originally hesitant to get into this series. But I’m really glad I did. And if the first two episodes of this season are any inkling, we are in for a long and bloody ride. Without giving away too much, there is a scene in the opener that, to me, kind of illustrates the new reality for mankind. And that is either you adapt to it or you’ll probably find yourself on the other side of the fence I mentioned. In the second episode, let’s just say that the shit hits the fan and I’m not the only one who’s glad that Rick is back.
Next to his wife and family, Van Halen is what makes Rocco happy.
When he’s not rocking out to Van Halen, you can often find Rocco catching up on well-written TV shows on his DVR such as: Sons of Anarchy, Breaking Bad, and the Blacklist. A life-long NY Mets fan, Rocco knows all too well the highs and lows that come with the territory.